The past week I traveled back up to Seattle not only to visit friends, but to support this year’s animation capstone at the University of Washington was finishing up their film. The animation capstone is taught by Professor Barbara Mones and over the course of 3 quarters (about 8 and a half months) a group of 20 some students learn the fundamentals of maya and the various production roles while going through the pipeline similar to industry standards to create an original short film that is around 6 to 7 minutes and will be shown at the CSE departmental graduation. Continue reading
Although I’ve complained about animation for television, particularly Japan’s 2D anime industry, due to the slippage of quality that is produced, as one of the few places left in the world that has a strong 2D animation influence still, it is heartening to see when an anime movie is released. Particularly the ones that are more toward the slice of life genre I find to have just astoundingly beautiful art and so much deeper stories without the need to put all the money into creating action packed battle scenes. People have long loved Miyazaki and his films and now there is Makoto Shinkai, who is often hailed as “The New Miyazaki”, who has created beautiful films such as “The Place Promised in Our Early Days”, “5 Centimeters per Second”, and now his newest film “Garden of Words“. Continue reading
It seems that whenever I try to get somewhere for something important at a very specific time, and even leaving myself an extra 20-30 minutes just in case, I get the bus with the driver that goes stupidly slow making me late for whatever engagement that I have. As such, I barely made it to Epic this morning while unfortunately missing the trailers. I don’t think there’s anything too surprising coming up. In the animated films category we got Monster’s University (June 21), Despicable Me 2 (July 3), Turbo (July 17), Planes (August-ish), Sunny with a Chance of Meatballs 2 (September 27), Frozen (November 27), and Walking with Dinosaurs (December 20). I’m sorry but I’m really not looking forward to Planes. It really seems rushed as Disney was first working on Frozen and then Planes was announced to be released but at an even earlier date than Frozen. Plus, it’s probably being made for the same purpose of Cars 2 and that’s because it sells a lot of toys.
“Fun” thing that happened, the movie projector broke 5 minutes before the end of the movie. They did finally fix it and I got to see Epic all the way to the end and all the credits. It broke the “experience” somewhat but I got a free movie pass out of it!
The AAU Spring Show, hosted at the Palace of Fine Arts, was amazing and inspiring. Congratulations to all those who got their work in! I unfortunately did not have anything in the show, as being my first year here, was unprepared. I was hoping to at least see my name on posters for some of the collaboratives I am working on but unfortunately no. I am looking forward to stepping up my game and getting something in to the spring show for next year, maybe I’ll even try submitting some illustrations! Continue reading
Glass Butterfly is one of the projects that I have been working on and we now have a trailer to show off the progress that has been achieved! Continue reading
Often times when you talk to animators, they mainly focus on how good the animation is. They don’t particularly care at all about how well the shading/texturing is or how nice the lighting set up is, all that to them is additional bells and whistles that they don’t want or have time to think about when animating. While having a fully textured, lit, and rendered shot isn’t as important to animators who solely need to show how well they can animate, having a finished piece in a demo reel on top of having great animation can make oneself stand out all the more.
There is actually a really easy and fast (both process and rendering) method of getting a “finished” looking shot. This method is similar to what is done for shorts such as Saga of Bjorn, Mac’n'Cheese, and Meet Buck. This is great for animation students or those working on individual projects.
Apparently this is so important that I got three emails about it, each an hour apart, but here it is. On May 22nd, there will be a free event where the presenters, Greg Castle and Louis Marcoux, will talk about game development with Autodesk tools. Continue reading
The semester has finally started coming to a close and I just finished my final for Character Design, taught by Nicholas Villarreal, who was a great teacher. While this was probably the hardest class ever so far for me, it was a lot of fun and I have learned a lot. The class was structured around having models come in with costumes each week to pose and we would mainly do 5 or 10 minute poses, sometimes some 20 minutes and 2 minutes, and this would go on for 6 hours. Nicholas let us draw in any style that we wish, as long as we keep the fundamentals of a good drawing and designing a character. We had to have structure, a strong line of action, and asymmetrical shapes. Continue reading
Dino Hunt is a very cool animated vfx short film that will be going into production and has just started up an Indiegogo campaign to try and get some funding for it. If you love dinosaurs or animation and vfx be sure to support it, and keep up with the news on their Facebook and Twitter!
A giant thank you to Tea Time Animation, particularly Lana Bachynski, Brandon Nason, Cody Lyon, and Frank Frelier, for hosting an awesome evening at the Walt Disney Family Museum with special guests from Reel Feedback and Women in Animation. It is an awesome event that not only brings together various departments of AAU from 3D, 2D, stop motion, to illustration and visual development. I even saw some VFX people there that were outside of the 3D animation but still wore the green flags that denotes them as such. Here is to hoping that this becomes an event that will be reoccurring, gather more support, and become even bigger and better! Continue reading